- #Power level 10 mutants and masterminds 3e builds how to#
- #Power level 10 mutants and masterminds 3e builds plus#
Many make use of the new rules found elsewhere in this book. More than 150 New or Expanded Advantages, including updating the new Martial Arts Advantage category.New and Expanded Skills, including which skills are required or best suited for use with martial arts.You also get expansive details and guidelines to help create your own combat maneuvers. An arsenal of Advanced Combat Maneuvers, including Bank Shot, Catch Missiles, and Hail of Bullets.Dozens of Basic Combat Maneuvers ranging from a simple unarmed attack to a headbutt or jump kick.This includes a number of Fighting Stances, and Fighting Style Extras and Fighting Style Flaws to breathe life into each martial art.
#Power level 10 mutants and masterminds 3e builds plus#
More than 160 different forms of Fighting Styles / Martial Arts! This includes those taken from real life, plus cinematic, fantasy, preternatural / supernatural, and metahuman styles.5 New Villain Archetypes, including the Dishonored Samurai, Grandmaster of the Forbidden, and Warlock of Fist and Foot.17 Character Archetypes suited to martial arts-oriented games, including the Chosen One, Heroic Luchador, Wheelman, and Zen Gunslinger.
Within Metahuman Martial Arts 3e for Mutants & Masterminds you will find: Inside you will find a broad range of new game mechanics (advantages, extras, flaws, new game mechanics, and more), and entirely new rules that will make your combat sessions more exciting (and dangerous) while underscoring the belief that martial arts should not fade into the background as mere window dressing.
#Power level 10 mutants and masterminds 3e builds how to#
Written by Steven Trustrum, contributor to the DC Adventures product line, this hefty martial arts sourcebook ( 350+ pages) covers everything from how to introduce expanded and detailed martial arts into your game to making your own fighting styles from scratch. Metahuman Martial Arts was the most extensive, largest third-party rules supplement for the second edition Mutants & Masterminds rules, surpassing even Better Mousetrap also by Misfit Studios and the re-release can make the same boast for third edition. Looking to add some fist-flying, kick-wheeling mayhem to your game? Bring martial arts out from the obscurity of using existing rules to “fake” a fighting style by transforming the combat arts into a more direct and specific aspect of the game, allowing martial arts to stand on its own two feet. Metahuman Martial Arts 3e Stock #: MIS5003-3e Purchase: DriveThruRPG (PDF) - e23 (PDF) - Paizo (PDF) - shopd20PFSRD Within this product you will find this new headquarters construction system, over 50 HQ features, both new and redesigned to work with this system, over 20 HQ power effect extras for tailoring powers purchased as features for use in your headquarters, the idea of headquarters complications with examples, and sample headquarters revised to work with this new system.įor those of you who prefer the previous, simplified headquarters construction system included in the core rules, the new headquarters features have also been provided in a format compatible with the original HQ design system. This allows for greater control over what your headquarters can become, and helps you better visualize its layout while also accommodating new features that take this system into account. Within the Headquarters Construction Guide you will find a new, more detailed system for creating headquarters that accounts for available space and how much a feature requires. This means that if you plan on buying the latter, you do not require this product on its own. The Headquarters Construction Guide excerpts the new headquarters content from Better Mousetrap for third edition Mutants & Masterminds, and presents it as a stand-alone product. Headquarters Construction Guide Stock #: MIS5044 We are currently re-releasing converted and expanded versions of our previous Mutants & Masterminds Superlink rules supplements for the Super-Powered by M&M rules. Mutants & Masterminds 3e Rules Supplements & Accessories